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  • Gdansk, Poland
  • 11:13 (UTC +01:00)

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GloryOfNight/README.txt
Hi, I'm Siarhei Dziki aka @GloryOfNight and I'm a professional software engineer aswell as game developer.

My career started in Jan 2018.

My skills consist of:
- Proficiency in C++17/20
- Proficiency in Unreal Engine
- Familiar with crossplatform development (Windows, Linux, PlayStation, Xbox)
- Familiar with CMake
- Used to use Git

Titles I worked on:
- UFL
    Unreal, C++:
    - Implement network game mode via P2P
    - Launch game servers in the cloud, including the startup cycle for network games such as ranked matches.
    - Develop and manage server features, including Agones and game server forking, enabling multiple match instances on a single server.
    - Support all game server issues, specializing in troubleshooting, problem analysis, and error correction.
    - Contribute to the overall stability and performance of the game by using expertise in C++, standards, multithreaded programming, build systems, and UE network.

- BombaNino
    Unreal, C++:
    - Implement gameplay mechanics
    - Implement meta gameplay and UI
    - Integrate different analytics solutions

- BloodOfHeroes (viking souls-like pvp game for pc)
    Unreal:
    - Integration of varios gameplay animations in project

I'm taking interest in:
- Real-time rendering over vulkan api
- Game engine development
- Open source code to general public under public use licences
- Creating free & open unreal plugins

Checkout my:
  Tools:
    cpp-cmake-template: my personal template repository for a C++ CMake LLVM based projects
    - https://github.com/GloryOfNight/cpp-cmake-template
    clang-format-all: reformat entire cxx project with very little time using already existing clang-format executable
    - https://github.com/GloryOfNight/clang-format-all
    udp-relay: simple udp relay to establish connection between two peers
    - https://github.com/GloryOfNight/udp-relay

  Game engine experements:
    lune: yet another experements with sdl3, vulkan1.3, glm
    - https://github.com/GloryOfNight/lune
    dreco-engine-vulkan: game engine, using sdl and vulkan
    - https://github.com/GloryOfNight/dreco-engine-vulkan
    dreco-engine: 2d game engine, using sdl2 and opengles with small matchline game on it
    - https://github.com/GloryOfNight/dreco-engine

  Unreal Plugins
    rcon: implementation of source rcon protocol for Unreal
    - https://github.com/GloryOfNight/UnrealRCON
    sentry: integration of sentry analytics using http
    - https://github.com/GloryOfNight/UE4_Sentry
    firebase: integration of firebase analytics using sdk
    - https://github.com/GloryOfNight/UE4_FirebaseAnalytics
    android-in-app-updates: call update app popup if update is available with one simple function
    - https://github.com/GloryOfNight/UE4_AndroidInAppUpdates

Pinned Loading

  1. UnrealRCON UnrealRCON Public

    Unreal Engine plugin implementing Source RCON protocol

    C++ 2

  2. udp-relay udp-relay Public

    Relay server for connecting two peers behind NAT

    C++ 4 1

  3. lune lune Public

    Vulkan renderer / engine

    C++

  4. cpp-cmake-template cpp-cmake-template Public template

    Template for your C++ project using CMake and LLVM

    CMake