Building at the frontier where technology, imagination, and human intuition collide.
Focused on Human–Machine Systems, Quantum Game Simulation, Decentralized Artifical Intelligence, and Topology-aware generative 3D — crafting digital experiences where code, creativity, and connection move as one.
Product engineering lead at Posse Studios, creating new worlds across gaming, AI, and decentralized ecosystems — systems that empower users, creators, and communities for deeper human connection and experiences.
- Prompt-to-asset generation (text ➔ 3D models, images, animations)
- Fine-tuning Diffusion Models for creative asset pipelines
- Python-based research and development for human–machine interaction and adaptive narrative systems
- Creating game-ready assets via AI generation + quad-remeshing for clean deformation and UV workflows.
- Worldbuilding in Unreal Engine 5 (Blueprints + C++)
- 3D assets and environments with Blender
- Gameplay systems, mission loops, and economy design
- Next.js, React, Tailwind frontend
- Node.js, GraphQL, PostgreSQL, Firebase backend
- Web3 integrations with ThirdWeb, Solidity, IPFS
- Motion graphics: Lottie, GSAP, Spline
- AI-driven animation and narrative systems
- First-principles product design
- Creator economies, incentive loops, UX architecture
- Brand building across X, Discord, Telegram
- Full-funnel digital product launch strategies
- Narrative-driven viral content design
| Project | Focus |
|---|---|
| 🐍 Skulpty | AI asset generation + agent framework |
| 🌵 DreamBay | Multi-dementional digital asset platform |
| 🏏 Want3d | Open-world survival shooter (UE5) |
| 🧐 Quick Draw Legends | Hyper-casual mobile duel game |
Building digital experiences where technology fades and humanity deepens.
