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KjetilIN/README.md

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  1. raycasting raycasting Public

    Ray casting engine written in C with SDL2, inspired by Wolfenstein 3D-style ray casting.

    C 21 1

  2. rs-distributed-stats rs-distributed-stats Public

    A distributed system simulation implemented with Rust. It features gRPC servers with SQLite databases, simulating an International Statistics Service.

    Rust 5

  3. norwegian-dependency-parsing norwegian-dependency-parsing Public

    Depenency parser using pretrained NorBERT LLM, and Multi-Head Attention. Used for POS tagging and depenency prediction. Cross-lingual transfer is also evaluated.

    Python

  4. codec63-discrete-gpu-opt codec63-discrete-gpu-opt Public

    Improve the performance of video compression using discrete Nvidia GPUs on standard x86 computers. Optimized memory usage with shared memory in CUDA. DCT/iDCT with ARM NEON to utilize SIMD. PCIe co…

    Cuda

  5. Renewable-Energy-REST-API Renewable-Energy-REST-API Public

    A RESTFUL API created with Golang. Service includes webhook notifications, and advanced query options. This is the final project for PROG2005 Cloud Technologies (NTNU)

    Go 1

  6. WarGames WarGames Public

    A simulation using file input and Javafx. Simulates a war between two armys. This is the final project for IDATG2003 - Programmering 2 (NTNU)

    Java 1