Stars
GPU acelerated text rendering library for MonoGame build on the Slug algorithm
The official repo of the HexaEngine game engine
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Cross-platform C++20 game engine with C# support.
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
A low-level, portable graphics library for .NET.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
DX .NET, a fork of SharpDX, is free software allowing the development of high performance game, 2D and 3D graphics rendering as well as realtime sound application.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Dark themed control and docking library for .NET WinForms.
A realtime terrain erosion & fluid simulation running on the CPU.
A cross-platform, realtime physics engine for all .NET apps.


