Followed Brackeys' Godot Beginner Tutorial and Battery Acid Dev's Add Multiplayer to your Godot Game!
File encoding is important: scenes need to use UTF-8 without BOM, otherwise the engine might have trouble parsing them
Godot signals are similar to C# events, use connect/disconnect to subscribe/unsubscribe from them
It's possible to run multiple instances right away in Debug > Run Multiple Instances
After running the game, Remote button appears so that live game scene could be observed
- If multiple instances are run, in the Debugger panel there are Sessions tabs to switch between Remote scenes
There's no client side prediction and transform updates are server-side so client movement is jittery.