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FirstGodotGame

Followed Brackeys' Godot Beginner Tutorial and Battery Acid Dev's Add Multiplayer to your Godot Game!

WebGL build

Important

File encoding is important: scenes need to use UTF-8 without BOM, otherwise the engine might have trouble parsing them

Godot signals are similar to C# events, use connect/disconnect to subscribe/unsubscribe from them

It's possible to run multiple instances right away in Debug > Run Multiple Instances

After running the game, Remote button appears so that live game scene could be observed

  • If multiple instances are run, in the Debugger panel there are Sessions tabs to switch between Remote scenes

Multiplayer

There's no client side prediction and transform updates are server-side so client movement is jittery.

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Followed Brackeys' Godot Beginner Tutorial

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