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ThomasGorisse/README.md

Thomas Gorisse

Senior Android Engineer · Open Source Creator · AI-Augmented Builder

Website  ·  LinkedIn  ·  YouTube  ·  Nantes, France 🇫🇷


Senior Android Engineer with 10+ years building production-grade mobile apps. Deep expertise in Kotlin, Jetpack Compose, Clean Architecture, and 3D/AR — with open-source projects used by hundreds of teams worldwide.

I'm actively expanding into iOS, Flutter, and cross-platform development, accelerated by AI-augmented workflows. Android is where I go deepest. Mobile is where I'm headed.


Core Expertise

Android Engineering 10+ years building production Android apps across retail, finance, healthcare, and social — serving millions of users. Kotlin, Jetpack Compose, and architecture patterns (MVVM, Clean Architecture, multi-module) that keep codebases maintainable as products and teams scale.

3D & Spatial Computing An unusual depth: creator of SceneView, contributor to Google Filament, and years of shipping AR features into real apps — from room-scanning experiences to 3D model viewers in production. Started as an exploration, became a genuine specialisation.

Building with AI I build tooling when it doesn't exist — filling gaps in my own workflow as essential engineering infrastructure, not side projects. Using AI for architecture review, spec generation, and accelerating cross-platform delivery. Engineering judgment stays in the loop, always.


Platform Reach

Platform Level Notes
Android Senior expertise 10+ years, Compose, ARCore, Architecture, 3D/AR
Kotlin Multiplatform Natural extension Shared business logic, native UIs — the Kotlin-first path to multi-platform
Flutter Expanding AI-accelerated, architecture-grounded, actively building fluency
iOS Expanding Strong mobile architecture instincts + AI tooling — a capability in progress

Featured Open Source

Stars Forks

The production 3D and AR library for Android. Jetpack Compose + LayoutView, powered by Google Filament and ARCore.

Stars

Maintained fork of Google's Sceneform SDK — keeping ARCore development alive with active bug fixes and Kotlin upgrades.

Stars

Kotlin APIs for graphics math — vectors, matrices, and quaternions. The missing piece for idiomatic 3D development on Android.

Stars

Active contributor to Google's physically-based real-time rendering engine — the foundation of SceneView.


GitHub Stats


Currently focused on

  • Android XR — spatial computing for the next form factor era
  • Kotlin Multiplatform — sharing business logic across Android and iOS at scale
  • On-device AI — Gemini Nano and AICore integration patterns for real products
  • AI-native workflows — making spec-driven, AI-augmented development a standard part of mobile engineering

Pinned Loading

  1. sceneview/sceneview sceneview/sceneview Public

    3D & AR SDK for Android (Jetpack Compose + Filament), iOS (SwiftUI + RealityKit), and Web. AI-first: llms.txt, MCP server, Copilot/Cursor rules. The only Compose-native 3D library.

    Kotlin 1.2k 224

  2. sceneview/sceneform-android sceneview/sceneform-android Public archive

    Sceneform Maintained is an ARCore Android SDK with Google Filament as 3D engine. This is the continuation of the archived Sceneform

    Java 675 160

  3. google/filament google/filament Public

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

    C++ 20.2k 2.2k

  4. romainguy/kotlin-math romainguy/kotlin-math Public

    Set of Kotlin APIs to make graphics math easier to write.

    Kotlin 887 65