Added async /save command for admins+ and server console.#42
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Jimmacle merged 3 commits intoTorchAPI:masterfrom Jul 6, 2017
Merged
Added async /save command for admins+ and server console.#42Jimmacle merged 3 commits intoTorchAPI:masterfrom
Jimmacle merged 3 commits intoTorchAPI:masterfrom
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Redesigned TorchBase.SaveGameAsync to take a callback function for error/success handling. Also removed local host checks as we are hosting a dedicated server.
Jimmacle
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Jul 6, 2017
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Looks good in general, I commented on a few things that should be changed. In addition, please add ///summary documentation to all of the non-private members/types you added.
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| if (!MySandboxGame.IsGameReady) | ||
| { | ||
| callback(SaveGameStatus.GameNotReady); |
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Actions should be null checked in the beginning of the method or invoked like action?.Invoke() to avoid NREs when the action is null.
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| namespace Torch | ||
| { | ||
| public enum SaveGameStatus : byte |
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This should be moved to its own file.
| Log.Error("Save failed!"); | ||
| Multiplayer.SendMessage("Save timed out!", "Error"); | ||
| callback(SaveGameStatus.Success); | ||
| return; |
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Double check this, return; is not in the conditional and the callback will never be called with SaveGameStatus.TimedOut.
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Fixed the issues you mentioned and resolved a merge conflict introduced with the latest update to Torch. |
Jimmacle
approved these changes
Jul 6, 2017
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Also redesigned TorchBase.SaveGameAsync to take a callback function for error/success handling. Also removed local host checks as we are hosting a dedicated server.