fix(bot): fix target stuttering, tower diving, teamfight gank fatigue… - #154
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azcharia wants to merge 1 commit into
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fix(bot): fix target stuttering, tower diving, teamfight gank fatigue…#154azcharia wants to merge 1 commit into
azcharia wants to merge 1 commit into
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…, and powerplay push logic - Fix WeAreStronger symmetry by including enemy tower power in force calculations. - Scale tower damage calculations in mode_attack by AttackSpeed * 3.0. - Scale Fog of War chase radius progressively based on time_since_seen. - Reset target units in Generic.OnEnd to prevent stale state persistence. - Implement helpAlly gank fatigue cooldown and success/failure tracking. - Upgraded idle relocator to dynamically choose push/defend lanes based on lane desires. - Add powerplay push logic to aba_push.ts to boost push desire when enemy heroes are dead.
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Description
This Pull Request addresses 5 major behavioral issues identified during community gameplay matches, focusing on bot decision-making logic, engagement safety under enemy towers, roaming fatigue, idle stagnation, and lack of push response after winning fights (no powerplay).
Issues Fixed & Root Causes Addressed
OnEndinsidemode_attack_generic.lua.time_since_seen.J.WeAreStrongerto symmetrically factor in enemy tower power.mode_attackusingAttackSpeed * 3.0to match the hero DPS evaluation window.mode_team_roam_generic.luato prevent endless group roaming.J.CheckBotIdleStateto dynamically redirect idle bots to lanes that need defending or pushing based on global lane desires.powerplayBonusinsideaba_push.tsto override maximum desire caps and boost push scores when enemy heroes are dead.