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Description
Godot version
v4.2.rc1.official [ad72de5]
System information
Godot v4.2.rc1 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3699) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)
Issue description
Particle trails continue simulating and cause weird artifacts when the game is paused. I have tested this on 4.2 Beta 6, RC1, but also on 4.1.3 stable.
godot_z8cBnfh0uH.mp4
The above video is from the MRP included below.
Steps to reproduce
- Load the included MRP project
- Start the game (main.tscn)
- Let the particles simulate for a little to see how they're supposed to be behaving.
- Press SPACE to pause the game. Wait 5-10 seconds
- Watch particles behave weirdly.
- Press SPACE to unpause the game to see even more chaos before the particle system returns to normal.
Minimal reproduction project
Chubercik, Dritic and floere
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Projects
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Done