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GPUParticles2D trails continue simulating when tree is paused #85213

@tivec

Description

@tivec

Godot version

v4.2.rc1.official [ad72de5]

System information

Godot v4.2.rc1 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.3699) - AMD Ryzen 7 4800H with Radeon Graphics (16 Threads)

Issue description

Particle trails continue simulating and cause weird artifacts when the game is paused. I have tested this on 4.2 Beta 6, RC1, but also on 4.1.3 stable.

godot_z8cBnfh0uH.mp4

The above video is from the MRP included below.

Steps to reproduce

  • Load the included MRP project
  • Start the game (main.tscn)
  • Let the particles simulate for a little to see how they're supposed to be behaving.
  • Press SPACE to pause the game. Wait 5-10 seconds
  • Watch particles behave weirdly.
  • Press SPACE to unpause the game to see even more chaos before the particle system returns to normal.

Minimal reproduction project

ParticleTrailPaused.zip

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