C++ Best Practices
cpp-best-practices
Tools and documents related to @lefticus's C++ Best Practices guidelines
United States of America
Larry Gritz
lgritz
Software Architect + Distinguished Engineer @ Sony Pictures Imageworks
Sony Pictures Imageworks Vancouver, BC, Canada
cranechen
HeCraneChen
computer graphics researcher,
curvature/tessellation/surface reconstruction
Thomas Müller
Tom94
Independent researcher. Ex-principal at NVIDIA. Passionate about AI, video games, computer graphics, OSS, etc.
Yining Karl Li
betajippity
Rendering engineer at Walt Disney Animation Studios
Walt Disney Animation Studios Burbank, CA
Keenan Crane
keenancrane
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University, and member of the @GeometryCollective.
Carnegie Mellon University Pittsburgh, PA
Nicholas Sharp
nmwsharp
3D geometry researcher: computer graphics/vision, geometry processing, and 3D machine learning
Seattle, WA
Sven Fraeys
svenfraeys
I am a Software Developer in a wide range of different media industries. My expertise is tool & pipeline development in Python and C++.
James Tariga
jamestariga
Software Developer @ Calian | Previous Dev Intern @ Blaise Transit 🚌 | Previous Dev Intern @ BGC Engineering 🏔️ | Computer Science Graduate at KPU
KPU BTech Vancouver, Canada
Geometry Collective
GeometryCollective
The Geometry Collective is a group of researchers at Carnegie Mellon University focusing broadly on the interaction between geometry and computation.
Pittsburgh, PA