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Some hints on training with your own data #4

@kv2000

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@kv2000

Since our approach requires only the motion textures as input conditions, it is possible, and intuitive, to adapt it for different kinds of drivable human templates.

Assume that you have a skinned/drivable template mesh with a UV paradigm.
Since we have provided the tools in the training dataloader, that render the info attached on the vertexes to the textures, it would be intuitive to adapt it for training on other drivable human models with the following ingredients:

  • The Canonical-pose vertex Position (referring to cached_ret_canonical_delta.pkl)
  • The Posed vertex Position (referring to cached_ret_posed_delta.pkl)
  • The Posed vertex Normal (referring to cached_temp_vert_normal.pkl)
  • The Rotation and translation quaternions for each vertex (referring to cached_fin_rotation_quad.pkl, cached_fin_translation_quad.pkl)
  • The Joint positions (referring to cached_joints.pkl)

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