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coding above sea level
โœˆ๏ธ
coding above sea level

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r1cebank/README.md

๐Ÿ‘‹ booting r1cebank...

โ•”โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•—
โ•‘                                                              โ•‘
โ•‘   r1cebankOS v1.0.0                                          โ•‘
โ•‘   Developer Workstation                                      โ•‘
โ•‘                                                              โ•‘
โ•‘   Booting from /home/siyuan                                  โ•‘
โ•‘                                                              โ•‘
โ•šโ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•

[ OK ] Loading profile: Siyuan Gao
[ OK ] Location detected: Yokohama, Japan ๐Ÿ‡ฏ๐Ÿ‡ต
[ OK ] Mounting /projects
[ OK ] Initializing Rust toolchain
[ OK ] Starting GPU pipeline
[ OK ] Loading AI agents
[ OK ] Syncing Miku module ๐Ÿ’™
[ OK ] Brewing coffee
[ OK ] Opening too many side quests

Welcome, visitor.
$ whoami

Siyuan Gao
Software Engineer
Graphics / AI / Systems tinkerer
Currently based in Yokohama, Japan ๐Ÿ‡ฏ๐Ÿ‡ต

/projects

WMMD
โ””โ”€ Modern MikuMikuDance renderer powered by Rust + wgpu.

WECK
โ””โ”€ Windows Engineering Creation Kit.
   Clean bootstrap tooling for Windows LTSC.

AI Developer Tools
โ””โ”€ LLM-powered automation, agents, and workflow experiments.

Rendering & Physics
โ””โ”€ Real-time rendering, GPU programming, cloth simulation,
   animation systems, and other spicy frame-time creatures.

Pet Projects
โ””โ”€ Whatever caught my attention this week.

/learning

+ Rust
+ GPU Programming / wgpu
+ Computer Graphics
+ Machine Learning
+ FPGA / Verilog
+ Embedded Systems
+ Game Engine Architecture

/interests

Computer Graphics
Artificial Intelligence
Emulation
Retro Computing
Photography
Cooking
Travel
Piano
Vocaloid
Game Development

/runtime/philosophy

while (alive) {
    learn();
    build();
    share();
}

I enjoy building software that teaches me something new.

Sometimes it is a rendering engine.
Sometimes it is an AI agent.
Sometimes it is a tiny tool that saves five minutes every day.

Tiny tools have a habit of becoming strange little kingdoms.


/dreams

[ ] Build an open graphics ecosystem
[ ] Start an indie game studio
[ ] Publish tools other developers enjoy using
[ ] Open a small restaurant someday

/workstation/status

r1cebankOS Workstation Telemetry
โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

CPU  | Systems Thinking
     | โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘  82%
     | Compiling plans, tools, and unreasonable ideas.

GPU  | Graphics Pipeline
     | โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘  88%
     | Rendering WMMD, shaders, physics, and frame-time gremlins.

AI   | Agent Runtime
     | โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘  67%
     | Prototyping LLM tools, automation flows, and tiny assistants.

IO   | Side Project Bandwidth
     | โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘  96%
     | Too many mounted volumes. System claims this is normal.

RAM  | Context Window
     | โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘  74%
     | Holding Rust, MMD, food ideas, and travel plans.

NET  | Community Sync
     | โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘  52%
     | Open to collaboration, bug reports, strange ideas, and Miku talk.

PWR  | Coffee
     | โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ  100%

AUX  | Miku Energy
     | โˆž

/workstation/mounted

/dev/projects
โ”œโ”€ wmmd                โ†’ graphics runtime / MMD renderer
โ”œโ”€ weck                โ†’ Windows Engineering Creation Kit
โ”œโ”€ ai-lab              โ†’ agents, automation, LLM experiments
โ”œโ”€ render-lab          โ†’ shaders, physics, GPU experiments
โ”œโ”€ game-studio         โ†’ future indie game prototypes
โ””โ”€ kitchen             โ†’ food experiments, mostly low-carb for now

/workstation/processes

PID     PROCESS                         STATUS
0001    learn_rust                      running
0002    build_wgpu_renderer             running
0003    debug_physics_engine            running
0004    prototype_ai_tools              running
0005    collect_miku_merch              unstoppable
0006    plan_indie_game_studio          scheduled
0007    open_small_restaurant           dreaming

/workstation/latest_activity

$ tail -f /var/log/r1cebank/activity.log

[graphics] experimenting with real-time rendering
[physics ] comparing simulated motion against baked animation
[ai      ] building tools that make development less painful
[systems ] poking Windows, Linux, macOS, and everything in between
[creative] slowly turning side quests into actual projects

ๅ…ณไบŽๆˆ‘

ๅกๅˆฉ็ฑณๅบ“็Œซ / r1cebank

่ฝฏไปถๅทฅ็จ‹ๅธˆ
็Žฐๅฑ…ๆ—ฅๆœฌๆจชๆปจ

ๅ–œๆฌข็ ”็ฉถๅ„็งๅ’Œ่ฎก็ฎ—ๆœบๆœ‰ๅ…ณ็š„ไธœ่ฅฟใ€‚

ไปŽ Webใ€ไบ‘่ฎก็ฎ—๏ผŒๅˆฐ AIใ€ๅ›พๅฝขๅญฆใ€ๆจกๆ‹Ÿๅ™จใ€้€†ๅ‘ๅทฅ็จ‹ใ€FPGA๏ผŒๅช่ฆ่ง‰ๅพ—ๆœ‰่ถฃ๏ผŒๅฐฑไผš่ฎค็œŸ้’ป่ฟ›ๅŽปใ€‚

็›ฎๅ‰ๆœ€ๆ„Ÿๅ…ด่ถฃ็š„ๆ–นๅ‘๏ผš

  • ๐ŸŽฎ ๅ›พๅฝขๆธฒๆŸ“
  • ๐Ÿค– AI / LLM
  • ๐Ÿฆ€ Rust
  • โšก GPU Programming
  • ๐ŸŽต MMD ็”Ÿๆ€
  • ๐Ÿงฉ ๆธธๆˆๅผ•ๆ“Ž

ๆขฆๆƒณๆˆ็ซ‹่‡ชๅทฑ็š„็‹ฌ็ซ‹ๆธธๆˆๅทฅไฝœๅฎค๏ผŒๅšไธ€ไบ›่ƒฝๅคŸ้™ชไผด็Žฉๅฎถๅพˆๅคšๅนด็š„ไฝœๅ“ใ€‚

้™คๆญคไน‹ๅค–๏ผŒๆˆ‘่ฟ˜ๅ–œๆฌข๏ผš

  • ๐Ÿณ ๅš้ฅญ๏ผŒๆขฆๆƒณๅผ€ไธ€ๅฎถๅฐ้ค้ฆ†
  • ๐Ÿ“ท ๆ‘„ๅฝฑ
  • ๐ŸŽน ้’ข็ด
  • โœˆ๏ธ ๆ—…่กŒ
  • ๐ŸŽฎ ๆ”ถ่—ๅ’ŒๆŠ˜่…พๆธธๆˆๆœบ
  • ๐Ÿ’™ ๅˆ้Ÿณๆœชๆฅ

ๅฆ‚ๆžœไฝ ไนŸๆ˜ฏ่‘ฑ่‘ฑไบบ๏ผŒ้‚ฃๆˆ‘ไปฌๅบ”่ฏฅไผš่Šๅพ—ๅพˆๅผ€ๅฟƒใ€‚


$ echo "Thanks for visiting."

Thanks for stopping by :)

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