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Strive for dream
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Strive for dream

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@J2KB-2nd-Season @J2KB-3rd-Season

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stevekwon211/README.md

Browser-native creative coding: WebGL/VFX, shaders, voxel interaction, and media art.

Building Zero, a voxel world builder for web, iPhone, Mac, and Windows.

Open Source

  • splatcarve: browser 3D Gaussian Splat editor with voxel-resolution carving.
  • slintcn: copy-paste Slint components for native Rust apps.

Focus

  • WebGL / Three.js / shaders.
  • Browser-based VFX and interactive 3D tools.
  • Voxel worlds, Gaussian splats, and spatial editing.
  • Creative tools that are easy to open, fork, and remix.

Now

  • Making splatcarve the main WebGL/VFX open-source project.
  • Keeping zero-showcase as the portfolio anchor for Zero.
  • Exploring small creative coding tools around shaders, webcam input, sound-reactive visuals, and browser-native media art.

Links

0.space · X

Tokscale Stats

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  1. splatcarve splatcarve Public

    Browser 3D Gaussian Splat editor for voxel-resolution carving and WebGL/VFX experiments.

    TypeScript 1