Quantized-Mesh encoder/decoder and topology builder
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Updated
Sep 14, 2025 - Python
Quantized-Mesh encoder/decoder and topology builder
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
A free and open source addon for Blender. It creates mountain peaks.
A toolset to procedurally create terrain for TaleSpire in Houdini.
Fine-tuning stable diffusion to generate planet/moon textures.
A pure Python library for making terrains for CesiumJS.
HAMC (Hierarchical Adaptive Model Collapse) is an implementation of procedural content generation that combines different texture generations methods.
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
Generating realistic terrain maps via a combination of procedural noise and style transfer
Package for seamless 3D terrain generation using inpainting models, GANs, DEMs, and RGB satellite imagery.
A terrain erosion algorithm made with deep learning.
Prototype of the terrain generator of Simulopolis
An implementation of the diamond-square algorithm in Python.
Python package to generate procedural terrain in glsl fragment shader format.
Generate high-quality 3D-printable terrain models from real-world elevation and building data
Permite generar representaciones procedurales de islas, tanto en 2D como en 3D.
Terrain generation using perlin noise in the console. Run in the console!
A Multi-User Dungeon Engine written in python with a focus on realism.
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