Starred repositories
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
A lightweight WebAssembly runtime that is fast, secure, and standards-compliant
ncnn is a high-performance neural network inference framework optimized for the mobile platform
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Representation and Reference Lowering of ONNX Models in MLIR Compiler Infrastructure
projectaria_tools is an C++/Python open-source toolkit to interact with Project Aria data.
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
an ECS-centric game engine with fiber-based async tasking, runtime reflection, and fiber-based garbage collector with parallel reachability analysis (under development)
Fast OS-level support for GPU checkpoint and restore
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
Game engine for real-time rendering and graphics research
Realtime Rendering Engine with Additional Features based on D3D12
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
C++ examples for the Vulkan graphics API
Code repo for video tutorial series teaching Vulkan and computer graphics
One stop shop for getting started with the Vulkan API
An experimental raytracer using OpenGL for GPU acceleration
E-books collected according to Milo Yip's learning path
