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Add support for subpixel text rendering #45423
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Merged
reflectronic
merged 17 commits into
zed-industries:main
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reflectronic:subpixel-rendering
Jan 6, 2026
Merged
Add support for subpixel text rendering #45423
reflectronic
merged 17 commits into
zed-industries:main
from
reflectronic:subpixel-rendering
Jan 6, 2026
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Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
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rtfeldman
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Jan 6, 2026
Subpixel text rendering is now implemented on Windows and Linux. Comparison screenshots: |Before|After| | ------------- | ------------- | | <img width="400" src="https://github.com/user-attachments/assets/9d720d2c-2ec4-4adf-a83f-7c2d81d30025" /> | <img width="400" src="https://github.com/user-attachments/assets/8fd7dc2a-8ca0-4f71-86cd-55460f568f7a" /> | Release Notes: - Added support for subpixel (ClearType-style) text rendering. This improves the legibility of text on standard DPI displays. Subpixel rendering is enabled by default on Windows and Linux and can be configured using the `text_rendering_mode` setting. --------- Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
reflectronic
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Jan 7, 2026
#45423 changed the Blade renderer to use a white clear color for "opaque" windows. This interacts poorly with our client-side decorations, causing the shadows around the window to be drawn over a white background. Release Notes: - N/A
github-actions bot
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Jan 7, 2026
#45423 changed the Blade renderer to use a white clear color for "opaque" windows. This interacts poorly with our client-side decorations, causing the shadows around the window to be drawn over a white background. Release Notes: - N/A
zed-zippy bot
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Jan 7, 2026
…rry-pick to preview) (#46288) Cherry-pick of #46281 to preview ---- #45423 changed the Blade renderer to use a white clear color for "opaque" windows. This interacts poorly with our client-side decorations, causing the shadows around the window to be drawn over a white background. Release Notes: - N/A Co-authored-by: John Tur <john-tur@outlook.com>
rtfeldman
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Jan 8, 2026
#45423 changed the Blade renderer to use a white clear color for "opaque" windows. This interacts poorly with our client-side decorations, causing the shadows around the window to be drawn over a white background. Release Notes: - N/A
yeskunall
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Jan 8, 2026
We added support for it in #45423.
rtfeldman
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Jan 9, 2026
#45423 changed the Blade renderer to use a white clear color for "opaque" windows. This interacts poorly with our client-side decorations, causing the shadows around the window to be drawn over a white background. Release Notes: - N/A
reflectronic
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Jan 17, 2026
We added support for it in #45423. It’s already in preview, but not yet in stable. So I’m going to keep this in my drafts till then. Release Notes: - N/A
LivioGama
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Jan 20, 2026
Subpixel text rendering is now implemented on Windows and Linux. Comparison screenshots: |Before|After| | ------------- | ------------- | | <img width="400" src="https://github.com/user-attachments/assets/9d720d2c-2ec4-4adf-a83f-7c2d81d30025" /> | <img width="400" src="https://github.com/user-attachments/assets/8fd7dc2a-8ca0-4f71-86cd-55460f568f7a" /> | Release Notes: - Added support for subpixel (ClearType-style) text rendering. This improves the legibility of text on standard DPI displays. Subpixel rendering is enabled by default on Windows and Linux and can be configured using the `text_rendering_mode` setting. --------- Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
LivioGama
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Jan 20, 2026
…es#46281) zed-industries#45423 changed the Blade renderer to use a white clear color for "opaque" windows. This interacts poorly with our client-side decorations, causing the shadows around the window to be drawn over a white background. Release Notes: - N/A
LivioGama
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to LivioGama/zed
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Jan 20, 2026
Subpixel text rendering is now implemented on Windows and Linux. Comparison screenshots: |Before|After| | ------------- | ------------- | | <img width="400" src="https://github.com/user-attachments/assets/9d720d2c-2ec4-4adf-a83f-7c2d81d30025" /> | <img width="400" src="https://github.com/user-attachments/assets/8fd7dc2a-8ca0-4f71-86cd-55460f568f7a" /> | Release Notes: - Added support for subpixel (ClearType-style) text rendering. This improves the legibility of text on standard DPI displays. Subpixel rendering is enabled by default on Windows and Linux and can be configured using the `text_rendering_mode` setting. --------- Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
LivioGama
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to LivioGama/zed
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Jan 20, 2026
…es#46281) zed-industries#45423 changed the Blade renderer to use a white clear color for "opaque" windows. This interacts poorly with our client-side decorations, causing the shadows around the window to be drawn over a white background. Release Notes: - N/A
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Subpixel text rendering is now implemented on Windows and Linux.
Comparison screenshots:
Release Notes:
text_rendering_modesetting.