Skip to content
View zeeshan020dev's full-sized avatar

Highlights

  • Pro

Block or report zeeshan020dev

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
zeeshan020dev/README.md

Typing SVG

       


���� About Me

name: Muhammad Zeeshan Islam
role: Unity Game Developer | Community Co-Founder @ Unicodrex
location: Lahore, Pakistan

what_i_do:
  - Build games with Unity & C#
  - Mentor Students on GitHub & LinkedIn visibility
  - Organize tech events bridging academia & industry
  - Write AI-assisted prompts & workflows

currently:
  - 🎮 Completed Training in Unity3D at CEGA Pakistan
  - 🏗️ Building the next Unicodrex mentorship series
  - 📚 Studying C# design patterns & game architecture

passionate_about:
  - 🎮 Game development & interactive experiences
  - 🤝 Community building & student mentorship
  - ⚡ Competitive programming/gaming & hackathons
  - 🔗 Blockchain & cryptocurrency

open_to:
  - On-site Game Dev & Software Engineer internships (Lahore, Pakistan)
  - Junior Unity Developer & Software Engineer roles
  - Hackathon collaborations
  - Speaking at student tech events

🛠️ Tech Stack


🎮 Games I've Built at CEGA

🏃 Endless Runner

Unity · C#

Procedural level generation, dynamic obstacle spawning, and score tracking — built during CEGA training and live on Unity Play.

 

💣 Ball Blast Game

Unity · C#

Recreated core Ball Blast mechanics — projectile physics, ball splitting logic, and progressive difficulty scaling from scratch.

 

🚗 Car Obstacle Game

Unity · C#

Lane-based obstacle avoidance with collision detection, speed ramp-up, and responsive controls.


📌 Pinned Projects


🏗️ What I'm Currently Working On

  • 🌐 Growing Unicodrex — structured mentorship series for students targeting their first tech role
  • 📚 Deepening knowledge in C# design patterns, Unity architecture, and game performance profiling

🤝 Unicodrex — Community Work

I co-founded Unicodrex to close the gap between what universities teach and what the industry expects.

What Numbers
👨‍💻 Students mentored via GitHub & LinkedIn visibility series 500+
🎤 Tech events & workshops organized 14+
🌐 Community partners CNCF Cloud Native Lahore · AWS Community Pakistan · CNSL Pakistan · Skill Sprint
🎯 Mission Bridge academia and industry — give students real-world insights before their first interview

📊 GitHub Stats


📈 3D Contribution Graph

3D Contribution Graph


🐍 Contribution Snake

github contribution snake


📬 Let's Connect

I'm actively looking for on-site Game Development internships or junior roles in Pakistan. If you're hiring, mentoring, or just want to talk games and community — reach out.

 

Pinned Loading

  1. Tic-Tac-Toe-Game Tic-Tac-Toe-Game Public

    Tic Tac Toe in C++ Built with C++ using Arrays, Stack, Minimax algorithm, and `fstream`. Features: PvP & PvCPU modes, scoring, save/load game.

    C++ 1

  2. Snake-Game Snake-Game Public

    A fun, console-based implementation of the classic Snake game written in C++. Control the snake, eat the fruit, and watch it grow!

    C++ 1 1

  3. Endless-Runner-Game Endless-Runner-Game Public

    Open-source 3D endless runner game built with Unity 6 & C#. Features dynamic lane switching, infinite level generation, and URP graphics.

    ShaderLab 2 1

  4. Ball-Blast-Game Ball-Blast-Game Public

    A clean, responsive 3D arcade game built in Unity. Features modular C# gameplay systems, UI state management, and optimized physics, serving as a robust portfolio piece for structured game developm…

    ShaderLab 1 1

  5. Car-Obstacle-Game Car-Obstacle-Game Public

    An arcade obstacle racer developed in Unity 2021.3+. Implements a polished core loop with responsive driving controls, coin collection mechanics, dynamic win/loss conditional states, and clean scen…

    ShaderLab

  6. Tic-Tac-Toe-Assembly-Version Tic-Tac-Toe-Assembly-Version Public

    A classic two-player Tic-Tac-Toe game built from the ground up in x86 Assembly language. This project runs in a DOS environment and features a text-based interface, win/draw detection, and turn-bas…

    Assembly 1 1