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In haxe, [1, 2, 3] creates an array. All the members must be of the same type. If you want to create an array where the elements are of different types, you need to explicitly tell the compiler that ...
David Given's user avatar
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1 vote
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Hello people on the internet. I made my own Neovim config https://github.com/Mr-Fox-h/fox-ide and it's a good config, but I want to write codes with Haxe programming language. I installed haxe and ...
Mr-Fox-h's user avatar
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1 answer
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The Haxe manual page for compiler usage shows -r <file>[@name] (or --resource <file>[@name]) Add a named resource file. What does it mean for it to "add" a named resource file? ...
DivergentSpaceTimeWanderer's user avatar
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2 answers
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Admited is result of lime build html5. Assets requests in Haxe Flixel ends with unique key in query. Like http://127.0.0.1:3000/assets/images/soldier.png?582765 after ?. How to exhaust it, just to ...
Сережа Белоус's user avatar
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Me and my friend are creating a game through HaxeFlixel. We share a GitHub repository, we are both using VS Code, all of our programs are on the same version, and yet I'm still getting this error. I'...
user29064800's user avatar
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Here's a simple loop in Haxe for (entry in options.keyValueIterator()) { defaultOptions[entry.key] = entry.value; } However, when compiled to Python, this gets turned into entry_map = _hx_map ...
interstar's user avatar
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I want to make a function to close a program after pressing a button, but I don't know how to close the program. I use neko by the way. I searched into the inter, but I didn't found anything that ...
Javier Illo's user avatar
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1 answer
432 views

` source/psychlua/CallbackHandler. hx:55: characters 18-33 : Class<llua. Lua_helper> has no field sendErrorsToLua export/release/windows/haxe/ApplicationMain.hx:153: characters 5-36 : ... Called ...
lemonie's user avatar
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I recently wrote some custom physics code to practice my math and to learn how physics work. Here is the code I wrote in order to test collisions between a equal length (ie 2x2x2,5x5x5,32x32x32, etc.) ...
user23323208's user avatar
1 vote
1 answer
186 views

In Haxe, it's possible to iterate through and modify a project's entire AST prior to typing using @:build macros. I was wondering if it was possible to do something similar with Nim? Nim has a rich ...
Griffort's user avatar
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I successfully (hopefully) have created a DLL using HXCPP, however I am having a hard time trying to open and use it with an HXCPP application. I tried using this, and it works for the DLL (Lib/), but ...
îndigoUán's user avatar
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2 answers
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I'm doing a simple counter ( that counts from 1 to 10 seconds ) and is working but not on the screen. It does the counting (1, 2,..., 10) in seconds but only 10 appears on screen when it reaches 10! ...
jinn8's user avatar
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FlxG.overlap won't work correctly when I change the angle of an object. The object's hitbox is still where it would have been if it wasn't angled. I don't know how to fix that. I tried updating the ...
Zbyszeq's user avatar
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Calling haxelib run <LIBRARY> <ARGS> leads to Uncaught exception - load.c(181) : Module not found : ^C:\HaxeToolkit\haxe\lib\<LIBRARY>/<VERSION_NUM>/run.n^ with carets (^) ...
incognitoknose's user avatar
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0 answers
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I'm trying to change an object whilst using an Flx trails, but it doesn't update when the object changes. This causes the entire trail to continue till the last frame of the animation where it stays ...
Marxiplier's user avatar

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