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-2 votes
0 answers
49 views

I have been testing the LeanTween but it not working as expected for me. I'm trying to make a bounce effect on an UI element but its not working: LeanTween.scale(_myGameObject, new Vector3(1f, 1f, 1f),...
user3800924's user avatar
2 votes
0 answers
65 views

So I'm trying to make LeanTween rotate an object to 180/-180 degrees but it makes a stuttery animation while doing so. Stuttery Rotation Here's my code: using System.Collections; using System....
Provo's user avatar
  • 21
0 votes
1 answer
2k views

I have a ScrollRect to which I add content to. When it reaches the point where the content is longer than the ScrollRect (ie when the ScrollBar's value changes from 0), I want the ScrollRect to scroll ...
The Embraced One's user avatar
0 votes
1 answer
578 views

When triggering a UI Animation for the first time it seems to lag for a moment, then runs the animation faster than it should. If I trigger the same animation again, it will run perfectly. This is ...
nerotech's user avatar
1 vote
1 answer
4k views

I want to know the time left to complete the animation as I am using unity asset Lean Tween to scale down my time bar, so when 5 seconds are left till the time run out I want to play sound of closing ...
Umer Asghar's user avatar
0 votes
0 answers
624 views

Im using LeanTween to animate an UI, the show animations works perfectly, but the hide animation is 3 times slower... any idea on what can be causing this? My animation time is 1.5F and menuStartBtn ...
Chico3001's user avatar
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0 votes
1 answer
541 views

I am trying to loop a list of objects (Ads) in order to move them one after another to their target position (which is Vector3(0,0,0)). The issue is that they all move at the same time instead of ...
Don Chico's user avatar
0 votes
2 answers
2k views

When using LeanTween for Unity to move a GameObject, is it possible to set the in and out parts of the easing separately? What I would like to do is: Start off slow. Gradually increase speed from ...
Ben's user avatar
  • 16.9k
5 votes
1 answer
7k views

Here's the problem. I set up a scoreboard, and made it so that my leantween would ease in some images (number of stars) on the scoreboard. Here's the code that calls the void: using System....
user avatar
3 votes
5 answers
11k views

I was looking for a way to fade the alpha value of TextMesh-Text in Unity, but I could not finde a solution online nor in the LeanTween Documentation. LeanTween.alphaText() does only work with the ...
Vivien Lynn's user avatar
1 vote
1 answer
7k views

I am using LeanTween as the tween plugin of my Unity Application. But it's frustrating not having a "from-to" type tweening. For an example, I want //Set initial alpha (from 1f) before animation var ...
nipunasudha's user avatar
  • 2,637
0 votes
2 answers
255 views

I say that I am a beginner. I have a question during the project. I'm currently implementing a card-matching game. When I start the game, The image is loaded from the external path (D: / ..). My ...
Seongwon-Choi's user avatar
0 votes
1 answer
2k views

I'm using LeanTween engine and all was going well until I tried this: LeanTween.moveY (menuPanel, 1200f, 0.5f) .setEase (LeanTweenType.easeInOutBack); The goal is to have the menu panel ...
dolyth's user avatar
  • 235
0 votes
1 answer
2k views

How to simply fade a game object that has a Standard shader applied? This is my code. If I switch the shader to Sprites.default it works. public void foo(float val) { _isFade=true; float ...
Bachalo's user avatar
  • 7,297
0 votes
2 answers
751 views

I ran into an issue using a scale animation on an object with a rigidbody. This problem happens with both LeanTween and iTween. The animation runs every second for a third of a second, and while the ...
Scott A's user avatar
  • 7,864

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