6,975 questions
1
vote
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48
views
WPF Modal Window renders completely white (blank) in Hybrid WinForms application under load
I am maintaining a legacy hybrid application (Main App is WinForms, hosting WPF UserControls via ElementHost).
The Problem:
When opening a WPF Modal Window (Window.ShowDialog()) from the WinForms main ...
0
votes
1
answer
35
views
C# Stubble API for processing json-based data with a mustache-based logic-less template fails to render output data properly
Here is some information about the technologies used in my application:
Microsoft Visual Studio Enterprise 2022 (64-bit) - Current
Stubble.Core version 1.10.8 ( library used to apply Mustache &...
0
votes
0
answers
27
views
How to perform LoD filtering in orthogonal projection mode?
I have implemented point cloud rendering software based on Qt, referencing Potree. Its hierarchical filtering principle is as follows:
First, the entire point cloud map is divided into small point ...
0
votes
1
answer
87
views
NiceGUI and Image Flicking during brighness adjustment
I would like to know why image flicking while adjust it's brightness during adjustment. here is my script:
from nicegui import ui
from PIL import Image, ImageEnhance
import io, base64
original_image = ...
Best practices
0
votes
0
replies
33
views
Nested Navigation Not Working in AutoRoute
I’m trying to navigate between nested pages using AutoRoute, but I’m unable to route to child pages or go back using AutoRouter.of(context).back().
I have an Authentication module with multiple nested ...
-2
votes
0
answers
147
views
Y-axis rotation in python [duplicate]
So I was trying to make a 3d engine from scratch in Python when i tried to rotate the plane. All axes were fine as predefined rotations in 3d space, but when updating rotation in the code, only the x ...
Advice
0
votes
6
replies
193
views
How to make a GUI library in C++
I have wanted to make a GUI library so that I can use it in my own video game that I am making and maybe in the future have it be used for other things like software. I wanted to ask where to start ...
-3
votes
1
answer
51
views
Auto converting typed math to Latex/Mathjax [closed]
I use a learning management system from my coaching classes, and due to copyrighted material, I can't share screenshots here. However, I'm attempting to convert typed math to Latex/Mathjax math ...
0
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0
answers
49
views
Rendering issue with procedural world generation in Godot 4
I have a really weird issue with rendering chunks in my Godot 4 (4.3.1) world generation implementation, when zooming really close, some chunks start to disappear (but they are still 100% loaded, ...
1
vote
0
answers
68
views
Render Texture Triangle From Vertexes and Uvs
I'm attempting to render out part of a spritesheet to a new standalone texture. I have the triangles, vertexes and uv coords of my sprite but my code only correctly renders the first triangle not the ...
0
votes
0
answers
30
views
What is the most efficient method to create lines that change their points often in PIXI.js?
I need to create lines in PIXI.js that have their points changed often (specifically for musical crescendo lines). These lines may take any points the user gives which means that drawing them using ...
0
votes
0
answers
91
views
DrawText inside a foreach cycle with SkiaSharp
I'm working with SkiaSharp library and I write this main code for the text's rendering:
private void SendText(OggettoLayout oggetto, SKCanvas canvas, float dpi, bool antialiasingOff)
{
...
1
vote
0
answers
59
views
How to suspend the rendering thread in UE4?
The mobile platform I'm using in my current UE 4.27 project has low performance, so I'm considering whether I can pause the rendering thread and release the rendering resources in the scene when the ...
0
votes
0
answers
47
views
How to filter a curve to prevent overlap of segments during rendering
I have a sequence of points in 2d that are rendered as a thick line by using quads.The quads are formed by extruding the curve around its center line in the normal direction.
The figure is showing a ...
2
votes
0
answers
135
views
Why isnt the Pixel turning yellow
Im using SFML 3.0 and want to draw a window and whenever i click my left mouse button inside the window i want to draw sand for example, so a yellow pixel should appear but it doesnt work, no color ...