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0 answers
33 views

I am building a VR web app on Unity and using the WebGL platform with the WebXR export. I am not doing much special at the moment except using the WebGLTemplate HTML file to request an XR session when ...
Samson Afolabi's user avatar
0 votes
1 answer
94 views

I'm exploring Addressables and have encountered a problem. The code shown here correctly unloads resources (the profiler shows the number of handlers is zero and the status is none): [SerializeField] ...
Mariya's user avatar
  • 1
0 votes
0 answers
46 views

I'm having trouble understanding how the "IPointer" (IPointerDownHandler, IPointerMoveHandler, IPointerUpHandler, IPointerClickHandler) interfaces are supposed to work with the New Input ...
Jay's user avatar
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-2 votes
0 answers
49 views

I have been testing the LeanTween but it not working as expected for me. I'm trying to make a bounce effect on an UI element but its not working: LeanTween.scale(_myGameObject, new Vector3(1f, 1f, 1f),...
user3800924's user avatar
1 vote
1 answer
91 views

I'm learning Unity to know how to avoid dependencies. I have these two classes, one that generates an event: public class ClickController : MonoBehaviour { public static event Action<...
VansFannel's user avatar
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-1 votes
0 answers
112 views

Note: Someone in the first iteration of this question said that CheckForMagicPoint() is being called every frame, but it is not, as checkingForMagicPoints is only set to true when someone is using the ...
4D-PASTA's user avatar
Best practices
1 vote
2 replies
124 views

I have a bunch of background systems that do various things. I.e: UnitManager : holds all the information regarding all the player units in the game SaveSystem: self-explanatory UnitActionSystem: ...
Nameugone's user avatar
-1 votes
0 answers
33 views

We have a fully cylindrical screen along with the floor. Our setup includes 6 cameras. 4 for the walls and 2 for the floor. How can we map a 360d panoramic image onto the screen without distortion? ...
Vaibhav Rajput's user avatar
0 votes
1 answer
89 views

I'm trying to create a First Person Shooter (FPS) game on Unity. I'm currently facing animation + sound effect (sfx) problems as they are not getting synced. The shooting sound effect is getting ...
Maan's user avatar
  • 1
0 votes
1 answer
102 views

I'm trying to create a save file that save the position and speed of all objects in the scene, however when OnSave() is called, the unity editor completely freezes and doesn't seem to do anything. ...
DeadBread's user avatar
2 votes
2 answers
78 views

So I have a simple struct that contains just a FixedString32Bytes and an int like so : [System.Serializable] public struct SimpleDataStruct : INetworkSerializable, IEquatable<SimpleDataStruct> { ...
Jibs's user avatar
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0 votes
0 answers
30 views

I am currently using Unity IAP version 5.1.2 to retrieve the product list from the Google Play Store. The code is written like this, but the problem is that there is no response at all—neither success ...
누더기's user avatar
Advice
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2 replies
65 views

I have 3d scene but 2.5d view i have to rotate player according to mouse position and i want to move player according to wasd keys.I am using the new input system. I also want to make animations if ...
Vishnu's user avatar
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Advice
2 votes
0 replies
78 views

I am using the new input system, trying to make a decent camera controller. My current code is: private void RotateCam() { Vector2 look = InputManager.look; //lookAction.ReadValue<Vector2>();...
Miguel triani's user avatar
0 votes
0 answers
59 views

I have the following setup: btn.uxml: <ui:UXML xmlns:ui="UnityEngine.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-...
leyren's user avatar
  • 544

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