It’s weird how classic Tomb Raider and Mirror’s Edge remain the best platforming games, generations later.
It’s 2026 and platforming is so barebones with no proper mechanics. It’s like a chess board. It’s “challenge” against bad mechanics.
So instead of spending years keyframing, @Makan_Gilani built a custom procedural animation system in Unity that lets him design epic AAA-style boss fights—using nothing but primitive shapes and IK logic. 💡🐉
#IndieDev#Gamedev#Unity3D
A hide-and-seek game where you paint your own body to blend into the wall.
▫️Your actual painting skill decides if you're found
▫️Pose to match the environment
▫️Up to 10 players, public or private
It's called MECCHA CHAMELEON. Would you play this?
A hide-and-seek game where you 3D model your own disguise from scratch.
👉Build any object, mid-match, in real time
👉Blend into the map or make something absurd
👉Seekers have to spot what doesn't belong
It's called FAKE ME. Would you play this?
An ARPG where you don't pick spells from a list — you build them yourself, then watch them react.
▶️Combine spells to trigger chain reactions
▶️Hand-painted open world
▶️Solo or local co-op with your party
It's called Bridgebourn. Would you play this?