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add a animation start frame variable to the particle system which def… #1864
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mvaligursky
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Feb 7, 2020
…ines which texture tile the animation should start from
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slimbuck
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Feb 7, 2020
willeastcott
approved these changes
Feb 7, 2020
…vas/engine into particle-system-anim-start-frame
willeastcott
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Feb 7, 2020
TheJonRobinson
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Feb 23, 2020
* master: (31 commits) WebXR Input Sources (playcanvas#1873) Simplified constants definition in Math classes (playcanvas#1876) Improve batching to handle 8-bit and 32-bit index buffers (playcanvas#1872) Add particle start frame example to browser [FIX] Update WebXR examples to use latest enums (playcanvas#1870) [FIX] Add XRWebGLLayer to externs for Closure compiler (playcanvas#1869) update paths in the particle system start frame example (playcanvas#1868) add a animation start frame variable to the particle system which def… (playcanvas#1864) point cloud example using engine directly, and custom shader changing size and color of points (playcanvas#1867) WebXR Support (playcanvas#1834) Hardware Instancing fixes / sample (playcanvas#1846) (playcanvas#1856) [VERSION] v1.25.0-dev [RELEASE] v1.24.7 Recompiled basis, now works on IE (playcanvas#1865) Small mesh cleanup (playcanvas#1866) [FIX] Revert memory-leak change (playcanvas#1862) [FIX] Flag model as immutable when it's added to a ModelComponent (playcanvas#1861) [FIX] Fix calculation of deprecated pc.MouseEvent#wheel (playcanvas#1859) [DOCS] Adjust Vec3.normalize docs to reflect behavior better (playcanvas#1849) pc.BatchManager.markGroupDirty is now public (playcanvas#1848) ...
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…ines which texture tile the animation should start from
Fixes #1844
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