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Roblox Corporation (RBLX)

41.29 +2.76 (+7.16%)
At close: August 31 at 4:00:02 PM EDT
41.10 -0.18 (-0.42%)
Pre-Market: 5:50:44 AM EDT
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Roblox (RBLX) continues to face significant challenges with its stock price down 69.9% year-over-year, amid valuation debates and insider share sales. Analysts remain divided on the company's future, weighing its potential for revenue growth against legal risks and high operational costs.

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  • Previous Close 38.53
  • Open 38.58
  • Bid --
  • Ask 41.28 x 20000
  • Day's Range 38.26 - 41.58
  • 52 Week Range 33.88 - 142.00
  • Volume 19,515,477
  • Avg. Volume 12,016,100
  • Market Cap (intraday) 29.497B
  • Beta (5Y Monthly) 1.46
  • PE Ratio (TTM) --
  • EPS (TTM) -1.51
  • Earnings Date (est.) Oct 29, 2026
  • Forward Dividend & Yield --
  • Ex-Dividend Date --
  • 1y Target Est 48.32

Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore immersive experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate immersive experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.

corp.roblox.com

3,065

Full Time Employees

December 31

Fiscal Year Ends

Performance Overview

Trailing total returns as of 8/31/2026, which may include dividends or other distributions. Benchmark is S&P 500 (^GSPC) .

YTD Return

RBLX
49.04%
S&P 500 (^GSPC)
12.28%

1-Year Return

RBLX
66.86%
S&P 500 (^GSPC)
18.98%

3-Year Return

RBLX
45.95%
S&P 500 (^GSPC)
70.51%

5-Year Return

RBLX
49.68%
S&P 500 (^GSPC)
69.95%

Earnings Trends

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Earnings Per Share

GAAP
Normalized
GAAP
Normalized
 

Revenue vs. Earnings

Annual
Quarterly
Annual
Quarterly
Q2 FY26
Revenue 1.47B
Earnings -183M
Profit Margin -12.46%

Q3

FY25

Q4

FY25

Q1

FY26

Q2

FY26

0
500M
1B
-22.0%
-20.0%
-18.0%
-16.0%
-14.0%
 

Analyst Insights

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Top Analyst

Macquarie
77/100
Latest Rating
Neutral
 

Analyst Price Targets

30.00 Low
48.32 Average
41.29 Current
70.00 High
 

Analyst Recommendations

  • Strong Buy
  • Buy
  • Hold
  • Underperform
  • Sell
 

Latest Rating

Date 8/4/2026
Analyst Oppenheimer
Rating Action Maintains
Rating Outperform
Price Action Lowers
Price Target 82 -> 50
 

Statistics

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Valuation Measures

Annual
As of 8/27/2026
  • Market Cap

    27.25B

  • Enterprise Value

    26.08B

  • Trailing P/E

    --

  • Forward P/E

    --

  • PEG Ratio (5yr expected)

    --

  • Price/Sales (ttm)

    4.75

  • Price/Book (mrq)

    179.30

  • Enterprise Value/Revenue

    4.59

  • Enterprise Value/EBITDA

    --

Financial Highlights

Profitability and Income Statement

  • Profit Margin

    -17.61%

  • Return on Assets (ttm)

    -7.73%

  • Return on Equity (ttm)

    -432.28%

  • Revenue (ttm)

    5.69B

  • Net Income Avi to Common (ttm)

    -1B

  • Diluted EPS (ttm)

    -1.51

Balance Sheet and Cash Flow

  • Total Cash (mrq)

    3.01B

  • Total Debt/Equity (mrq)

    1,423.26%

  • Levered Free Cash Flow (ttm)

    1.48B

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Company Insights

Fair Value

41.29 Current
 

Dividend Score

0 Low
Sector Avg.
100 High
 

Hiring Score

0 Low
Sector Avg.
100 High
 

Insider Sentiment Score

0 Low
Sector Avg.
100 High
 

Research Reports

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  • Roblox Is Prone to Fits and Starts, With Viral Game-Based Surges Followed by Normalization Periods

    Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

    Rating
    Price Target
     
  • Roblox Is Prone to Fits and Starts, With Viral Game-Based Surges Followed by Normalization Periods

    Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

    Rating
    Price Target
     
  • Roblox Is Prone to Fits and Starts, With Viral Game-Based Surges Followed by Normalization Periods

    Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

    Rating
    Price Target
     
  • Roblox Is Prone to Fits and Starts, With Viral Game-Based Surges Followed by Normalization Periods

    Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

    Rating
    Price Target
     

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